ssc - A dance game whose format is familiar to those that played it it had 6 panels over 2 columns, based on a circular design. ssc - A dance game whose format is common among Chinese arcade dance games, which uses four diagonal foot panels, and four hand sensors around the pad in the cardinal directions. ![]() ssc - A dance game type designed by StepRevolution using a new unique pad which uses the cardinal directions plus middle (left, down, up, right and centre).ĭs3ddx (4k + 4 sensor). ssc - A dance game type designed for pads with nine panels, including 4-lane (similar to dance), 5-lane (similar to pump), 8-lane (using all but the center panel), and 9-lane styles in single and double versions. Techno (4k, 4k double, 5k, 5k double, 8k, 8k double, 9k, 9k double). ssc - A five-lane dance game, which uses four diagonal directions and the center rather than cardinal directions. It also contains a 6-lane style, adding up-left and up-right directions, and a 3-lane style using only up-left, down, and up-right. This game type uses four lanes in the cardinal directions (left, down, up, right). It has extensive chart format support across different simulated game modes Dance Pad Based Modes dance (3k, 3k double, 4k, 4k double, 6k, 6k double). The aim is to be community focussed and to celebrate what rhythm games have done to the world, providing an archive for future generations of players. It is developed by a team of community volunteers creating a game for the fans by the fans. Its goal is to become a cross-platform “sandbox” and “working museum” for the genre, supporting nearly 25 years worth of content. You can help development via our bug reporting repo at and discuss with other players in our discord server, where a lot of the suggested features and improvements do end up being added to the game!”Ībout This Game Project OutFox is a fully extensible, cross-platform rhythm game sim engine based on StepMania, featuring 17 different modes simulating different dance, instrument, and key-based rhythm games. We are a small team of developers that care about giving the best experience we can, and hope you will embark with us on that journey. “We would love the community to get involved on functions and features they wish to see, events that we can run, what online functionality and competition modes they would like to see. How are you planning on involving the Community in your development process? You can support the project through other means via DLC support or Content, but the engine will never be locked behind a paywall.” Will the game be priced differently during and after Early Access? We hope to have more finessed themes for the Early access launch, which should provide a modern and much better streamlined gameplay experience.” “We have a fully functional engine and 18 (currently) different game modes, all at varying progression. What is the current state of the Early Access version? ![]() These features may be added as they become available to users in future builds as the project progresses.” This project is about game preservation and archival, so we are trying to achieve accurate simulations that you the players can help us with. “We plan to polish and improve the UI and Modular system, allowing for players to select the games they wish to use, as well as the option to add new simulations in the future. How is the full version planned to differ from the Early Access version? “We plan to work hard on the game over the next 2 years, as we polish and stabilize the game for all the different platforms that we support and come out of Early Access around later 2023.” We have chosen to open the game to Early Access to allow for player involvement and for our community to help shape the future of the game.”Īpproximately how long will this game be in Early Access? “OutFox has grown and evolved since we started the project in 2019, and has forged it's own path to become the working game museum it is today.
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